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COD MW4 Alpha TTK Breakdown by U4GM

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Close-range testing in the Modern Warfare 4 Alpha has thrown up one result that players probably did not expect: LMGs are killing faster than almost anything else. That changes the usual "slow but safe" idea around the class. Anyone jumping into MW4 Bot Lobbies to test builds will notice it quickly. A FiNN user who is already aimed in can erase an opponent before an SMG player has much time to react. SMGs are still nasty in tight rooms, of course, but the Alpha numbers suggest they may not own every close-range fight.

LMGs hit far harder than their handling suggests
The FiNN is the big talking point. Its 581 RPM fire rate is not impressive on paper, yet it deals 39 torso damage per round. That means three solid hits are enough, producing a close-range TTK of roughly 207 milliseconds. The Type 73 is a little different. It fires at 816 RPM and lands around 221 milliseconds. Neither gun will feel light on the move, and their ADS times can be a pain, but players who hold lanes or pre-aim doorways get a huge payoff.

Weapon classAverage TTKAverage RPMTypical torso hits
Assault Rifles258 ms6984
SMGs235 ms9415
LMGs214 msVaries3-4

SMGs still set the pace indoors
That does not mean SMGs have lost their purpose. Their average close-range TTK sits at 235 milliseconds, helped by a wild average fire rate of 941 RPM. The PPSh-41 is the standout: at 1,111 RPM, it can reach a 216 ms kill. Miss a bullet, though, and that advantage can disappear fast. The X-58 Nyx is also quick at 225 ms, while the ISO Nightshade trails at 263 ms. In cramped objectives, the SMG player can sprint, slide, and keep pressure on. That freedom matters more than a spreadsheet when the fight moves every second.

Rifles remain the dependable middle ground
Assault rifles look less dramatic, but they are still the easiest class to trust across a whole match. Their 258 ms average TTK and four-hit torso requirement give them a predictable rhythm. The M4 sits at 258 ms, the Han 66 reaches 245 ms, and the Axion lands close behind at 255 ms. The Patriot XMR is slower at 275 ms, so it may need a cleaner first shot or a better angle. ARs are not built to out-sprint an SMG or out-muscle a mounted LMG. They are built to work when the range is uncertain.

What players should test before launch
The Alpha build points toward short reaction windows and punishing mistakes. A sensible test routine in MW4 Bot Lobbies for sale can help players compare recoil, first-shot timing, and movement penalties before taking a favourite loadout into tougher matches. Focus on a few practical checks.
  • Pre-aim common doorways with an LMG.
  • Test whether an SMG still wins after one missed shot.
  • Practice AR bursts at medium range.
  • Learn which routes force close fights and which offer cover.

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